Redshift uses out-of-core architecture, which uses all the resources of the computer to render scenes – unlike many GPU render solutions that can only use the memory available on the GPU, meaning that no compromises for scenes are required. With great tutorials on Redshift’s site, if you’re used to working with other biased engines, Redshift is simple to get your head around and easier than most to use. With IPR, Redshift allows either bucket or progressive rendering, which constantly updates allowing really quick iteration during look dev. Redshift supports Render proxies well and a full set of AOVs (render pass outputs) are available.
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