I would say that PJ64 overall has better audio emulation out of the box, but only in nightly builds. This basically only leaves mupen64plus and its bundle version. The steps required to obtain an up to date version of Project 64 with GLideN64 and also Angrylion's for software rendering is stupidly complex. My biggest problem with Project 64 is them paywalling their build bot. It doesn't help that like most emulation communities, the N64 emulation community has its share of drama queens throwing tantrums every so often and storming off. Since then you've had a series of stopgap unofficial GUIs without a proper GUI for settings configuration. Mupen64plus went off the rails when it ditched Mupen64's GUI in the pursuit of being cross-platform. Anything that upsets people with ancient hardware doesn't fly, and that is a problem. (Retroarch does deserve a nod, kinda, but their N64 emulation stuff lags way behind due for various reasons.) Project 64 has a number of good ideas, but it has always been pathetically subservient to low end users. But nobody makes an easy to use N64 emulation that is focused on accuracy and also user friendly, which is a great shame because it robs everyone except hardcore nerds of a truly satisfactory N64 experience. Even as recently as this month GLideN64 has been making some solid progress with 2D background rendering, for example. N64 emulation has made strides in recent years. Is there a better N64 emulator I'm missing? All I want to do is make the game look the way it looked back in the day. I even tried setting my Windows resolution to something 4:3 like 800圆00, but when I went into full-screen mode in Project64, the black bars disappeared and it displayed a 4:3 image stretched to fit the entire width of my monitor. What's even more bizarre is if I set the resolution to 1920x1080, it letterboxes and maintains the aspect ratio just fine, but if I go down to an actual 4:3 resolution, it stretches to fit instead. When I tried Project64, I was only able to get it to display at 640x480 stretched to fit my 16:9 display. Well, I tried Project64 and Mupen64plus and I still can't figure out how to play the game the way I want to. Seems pretty simple, right? I thought it would be, having spent plenty of time with emulators like PCSX2 which make it super-easy to play games in their original resolution and aspect ratio. Native N64 resolution of 320x240 (scaled up to fill the 4:3 space).Full-screen in 4:3 aspect ratio (with letterboxing on the sides to fill the empty space of my 16:9 monitor). I know a big part of the appeal of emulation is playing the games at full 1080p/4K with injected anti-aliasing and anisotropic filtering, but I personally prefer to play older games in the resolutions they were designed to be played at. I was inspired to make this thread after I spent several hours yesterday trying to set up an N64 emulator so I could play Ocarina of Time (yes, I own the game).
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